Some say that VR porn could already be a billion dollar industry. Well when people can actually feel what they are seeing in the metaperverse, then you can make that a trillion dollar industry. The good news is that we might not have much longer to wait for it. A team of Korean researchers have invented a novel technique of using spin processes in VR controllers, in order create the realistic sensations of touch and feel, including objects brushing against your hand, and even the thickness of the object you are ‘feeling’ (think of a pair of breats…I’m sure you already have).
The SpinOcchio, so says it’s developer, aims to accurately recreate virtual experiences and make the users experience more real.
The device was developed by researchers from the Korean Advanced Institute of Science and Technology, MAKInteract lab.
The SpinOcchio reportedly uses a spin process to recreate the sense of touch in the Metaverse.
The developers say the controller can give the slipping and thickness of virtual items sitting between two fingers–providing a more realistic experience from virtual actions such as pottery and others.
But just how did the researchers create this gadget?
First, they determined the haptic (or touch) discrimination threshold for skin slip. Then, using those results, they tested how “haptic realism of motion and thickness is perceived with varying visual cues in VR.”
While this may sound like another fanciful ‘tech breakthrough’ that we never hear of again, it’s apparently set to be launced at the end of this very month (April). If this technology works as claimed, then it could also lead to a new generation of more realistic haptic masturbators and vibrators. I should also mention that the controllers for the new PSVR 2 headset have quite sophisticated haptic feedback, and I have read that they may allow for sensations such as objects ‘brushing’ your hands.
Featured image is of ‘Atlantis Deep’ in one of the latest hot VR movies from top site Virtual Taboo.