Holodexxx.com Officially Launches

Perhaps the most interesting VR porn site out there officially launched this week.  Holodexxx.com uses 3D scanning technology to create ultra-realistic 3D avatars of famous pornstars  that can then be featured in customized and interactive virtual reality porn scenes. The same techniques will presumably be used to generate holo porn and other augmented/mixed reality porn.  The site was recently featured in an article at UploadVR.com, in which co-founder Morgan Young discussed how different his site was to conventional VR porn :

Whereas most VR porn experiences consist of canned video captured by a 3D Camera that plays out with little to no interactivity, Holodexxx VR uses the combination of a hand-built photogrammetry rig made up of 112 DSLR cameras, an industry-standard Vicon motion capture system and Unreal Engine 4, to create fully-animated and interactive digital renders of their performers.

“Our process is as far from a traditional porn shoot as I think it could be,” Young said. “We fly in our models, they come into our studio for a walk through, go to hair and makeup … and then stand in a very unsexy pose as our photogrammetry rig takes 112 simultaneous pictures of their entire body.”
Those 112 photographs are then put through a 3D stitching program to create a very high resolution model of the performer. After that, Young calls upon his years as a video game designer to take the lifeless models through a standard character rigging pipeline with the help of the Vicon and Unreal Engine.

The end result is a digital human that can be interacted with, customized and explored more thoroughly than a 2D image from a 360-degree camera.

During our interview, Young revealed for the first time the entire nine-performer roster that have been or will be scanned into the company’s experiences. They are: Tori Black, Lexi Belle, Riley Reid, Jynx Maze, Dani Jensen, Dani Daniels, Mia Malkova, Skin Diamond and male performer Christian Wilde.

Young confirmed that Holodexxx VR is developing both seated and standing experiences for the HTC Vive, Oculus Rift and Samsung Gear VR. Even though Young admits that the most powerful experience his team has had is in a Vive using their program in a 12×12 walkable space, he understands the need to reach as wide of an audience as possible.